Atlantis Cyberspace, Inc. (company website)

    At ACI, I operate as the Technical Director for research and development teams, hardware design and production teams, and content development teams who leverage gaming technology, virtual reality hardware, and the military simulation industry to provide a simulation system capable of mission rehearsal for dismounted infantry. Over the course of six years at ACI, I have deployed the company's first human factor testing simulator, acted the principle engineer for the company's patent pending technologies, created the entire company production tools, culture, and development process, selected software and hardware technologies for all product lines, and manged all phases of four different multimillion dollar product deliveries.

To get an idea of what we build, please take a look at the following video (I start yammering at the 1:50 mark):



For more videos and explanations of the projects and technologies I have been heavily involved with, please visit these pages:

Mission Control - Enterprise application designed for managing multiple platforms and gaming engines permutations built with Windows Communication Foundation and Window Presentation Foundation technologies.

Engine Agnostic Interface - Core intellectual property of ACI which is currently patent pending. The EAI serves as a framework for all our tools and features built around game engine technologies. It allows us to abstract AI, network protocols, hardware devices, user interfaces, and any other tools we build for training purposes.

Take Point - ACI's UnrealEngine 3.0 powered engine platform of choice.

Infrastructure - Here I discuss the processes and tools I developed over the years for our productions efforts.

Defense Research and Development Canada - DRDC was the first customer I was involved with at ACI which involved the first release of the above core technologies.

Hawaii Army National Guard - HIARNG has been out customer for three different hardware platforms and three different software deliveries. Each of these phases provided new content and bleeding edge technology.