Counter Organic Revolution (UT2004 Total Conversion)

This is by far the best and most remembered Mod with which I have been associated. Please visit the COR section in my Biography for more bits of info on the project. During this project I had three main roles: programming, quality assurance, and public relations. For the programming aspect, I implemented all weapon functionality, most of the game special effects, and a good portion of the vehicle physics and controls. As a QA manager, I had a team of twenty who would fill out digital forms about the playtest sessions that we would hold twice a week with the latest build of the project. While performing public relations duties, I scheduled the many various presentations we performed at GDC to companies like EA, Epic, RedStorm, Tripwire, and Microsoft Game Studios. We estimated more than 15,000 downloads of the initial release within our first week.